Magesight

'''Magesight 'Rank: ''Novice, Initiate, Journeyman or Master.'' Effect '' This is the first power often discovered by anyone in the magical community, their ability to perceive and sense magic. This isn’t as much a spell as it’s an innate ability, honed with training it can be a truly impressive fond of information.

Novice: The caster is capable of perceiving magic, this level is always active and requires no activation. This simply allows the user to perceive magic within a vicinity of 10 yards per point of mastery.

Initiate: With concentration a mage can identify what kind of magic is being used within range, as such he can slowly hope to identify spells as he sees/feels them being cast. He can also identify the top-most wards in a layer of wards, or identify ongoing spells. Furthermore the mage can identify the purpose of foci or imbued items, given time to study them.

Journeyman: A journeyman is automatically capable to tell the type of magic being used close by, without having to activate the spell. Further more he can now see all wards in a given area, so long as he spends the time to study them. The exact time is determined by the Storyteller, which he must determine by the complexity or secrecy of the ward.

Master: At master level, mages sight automatically identifies any ongoing spell within range, insofar the user has encountered and successfully identified this spell before. Upon activation, master level allows the mage to perceive exactly the number of wards, their magic type and their general function with a cursory glance. With time, he can identify any wards purpose and trigger. (Though not the command word, of such a trigger.)